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1
Intro
2
APPLE /// IMPROVEMENTS
3
PRETTY GREAT FOR WRITING GAMES?
4
CUSTOMIZABLE CHARACTER SETS
5
THE PLAN
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WHAT KIND OF GAME?
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SCREEN REGIONS
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SCREEN SPLITTING
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BLANKING INTERVALS
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APPLE /// LEVEL 2 SERVICE REFERENCE MANUAL
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INTERRUPTS
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INTERRUPT TIMING
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INTERRUPT HANDLER
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POINTABLE ZERO-PAGE AND STACK
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PUSHING TO THE SCREEN
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SCROLLING GRAPHICS, II VS
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ROUGH SAILING
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CUSTOM FONT
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CHANGING THE FONT
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FONT DATA LAYOUT
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PIGGYBACKING AUDIO
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore the process of developing an arcade game for the Apple /// computer in assembly language during this 45-minute KansasFest 2022 talk. Delve into the unique capabilities of the Apple ///, including customizable character sets, screen splitting, and interrupt handling. Learn about the challenges and opportunities in game development for this underutilized platform, covering topics such as screen regions, blanking intervals, pointable zero-page and stack, scrolling graphics, custom fonts, and audio implementation. Gain insights into the technical aspects of retro game programming and the potential of the Apple /// as a gaming machine, despite its limited game library due to a small user base.

Writing an Apple /// Arcade Game

KansasFest
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