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Watch a 37-minute tutorial video that kicks off a comprehensive 10-part series on creating production-ready 3D game characters using zBrush and Maya. Begin the character creation journey by learning to modify and tweak default base meshes in zBrush, preparing them for high-resolution sculpting in subsequent lessons. Master the complete workflow from selecting base meshes through sculpting character details, handling retopology and UVs, to texturing in Substance Painter - ultimately creating a portfolio-worthy game character ready for any game engine. Follow along with instructor Alan Balodi as he demonstrates the foundation of professional character modeling, starting with essential base mesh modifications that set up the groundwork for detailed sculpting work to come.
Creating Game Character Base Mesh in ZBrush and Maya - Part 1