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1
Introduction
2
The Dot Product
3
Camera Control
4
Rotation
5
Camera Matrix
6
Camera Direction
7
Line Geometry
8
Clipping
9
Clipping against multiple edges
10
Pseudocode
11
Functions
12
Projection Matrix
13
Depth Clipping
14
Triangle Clipping
15
Outro
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Dive into the world of 3D graphics engine development in this comprehensive 59-minute video tutorial. Learn how to implement cameras and clipping planes, derive look-at and point-at matrices for camera control, and master the art of clipping triangles against planes in world space, view space, and screen space. Explore essential concepts like the dot product, camera rotation, line geometry, and projection matrices. Follow along with pseudocode and practical functions to build your own 3D graphics engine. Perfect for aspiring game developers and computer graphics enthusiasts looking to enhance their skills in 3D rendering and visualization.

Code-It-Yourself 3D Graphics Engine - Cameras and Clipping - Part 3

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