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Learn the process of texturing a current-generation video game hot rod model in this 37-minute tutorial. Begin by baking Ambient Occlusion with Vray using finished normal maps, creating a foundation for texturing. Master techniques for fully texturing wheels and partially texturing the chassis while exploring crucial aspects of texturing, including handpainting, layer management, non-destructive workflow, and creating additional maps like specular and glossiness. Dive into topics such as base layout, metal inclusion, exhaust detailing, dirt application, and occlusion textures to enhance your 3D modeling and texturing skills for video game asset creation.
Creating a Current-Gen Video Game Hot Rod - Texturing Workflow - Day 8c