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on
1
Adding Screws
2
Adding Cylinder
3
Adding Optical Scope
4
Modeling the Scope
5
Building the Scope
6
Adding the Tab Pieces
7
Extrude Tab Pieces
8
Adding Supports
9
Adding Turbosmooth
10
Adding corners
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Model a high-poly RPG rocket launcher in 3ds Max in this extensive video tutorial series. Dive deep into Chris Tate's detailed modeling process, exploring a wide range of 3ds Max tools and techniques. Learn to utilize edit poly and spline modeling tools, work extensively with subdivision, and understand the importance of support edges. Master the art of adding screws, cylinders, and optical scopes while building intricate components like tab pieces and supports. Gain insights into mesh clean-up, problem-solving, and maintaining proper topology when cutting holes into subdivided surfaces. Apply turbosmooth and perfect your skills in creating a quad-based mesh for a professional-grade 3D model.

Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 2.5

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