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Study mode:
on
1
Intro
2
Agenda
3
MULTIPLAYER
4
Step 2: Location
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Step 3: Updates
6
Real Enterprise
7
Front-end
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HTTP FLOW CONTROL
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PROTOCOLS
10
MAINTAINABILITY
11
Why WebSocket?
12
Existing Solutions
13
LIMITATIONS
14
Scenario
15
Notable Features
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RPC API
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SPRING-MESSAGING
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Disadvantages
19
Summary
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore the challenges and solutions of building multiplayer games in this conference talk on creating a multiplayer Pac-Man using RSocket. Dive into the limitations of HTTP for real-time gaming and the complexities of developing APIs on top of WebSockets or TCP. Learn how RSocket, an application protocol, simplifies networked application development. Compare different approaches to multiplayer game creation, including HTTP flow control, WebSockets, and existing solutions. Discover the advantages of RSocket, such as its RPC API and integration with Spring Messaging. Gain insights into the step-by-step process of building a multiplayer Pac-Man game, covering aspects like player location updates and front-end development. Understand the importance of maintainability in game development and how RSocket addresses common limitations in multiplayer game creation.

Multiplayer Pac-Man with RSocket

Devoxx
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