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1
Getting Started with F# And MonoGame - F# Game programming
2
Animated sprites and the Elm architecture (Elmish) -F# Game programming
3
F# Game programming: - Adding the camera
4
Adding tiled backgrounds - F# Game programming
5
Converting our game to side view, and collision detection - F# Game programming
6
F# Platform Game series in MonoGame is Resurrected with new F#6 features
Description:
Dive into game development with F# and MonoGame in this comprehensive video series. Learn to create a platform game from scratch, starting with the basics of F# and MonoGame integration. Progress through animated sprites implementation using the Elm architecture (Elmish), add camera functionality, and incorporate tiled backgrounds. Explore side-view conversion techniques and collision detection mechanisms. Discover how to leverage new F#6 features to enhance your game development process, breathing new life into the F# Platform Game series in MonoGame.

F# MonoGame Platform Game Series

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