Tweaking material colours in the material instance
12
Using a HDRI image for the sky
13
Adding the cobblestone wall
14
Adding trees
15
Adding the barn
16
Adding the hedges
17
Landscape layer blend for field materials
18
Finishing touches
19
Finalise lighting
20
Final render
21
Conclusion
Description:
Learn how to achieve photorealistic visuals in Unreal Engine 5.2 through an 11-minute video demonstration that focuses on advanced foliage and lighting techniques. Master the complete workflow from creating landscape mood boards to final rendering, including essential steps like height map implementation, material application, grass foliage placement, and path tracing optimization. Discover how to enhance scene realism by properly configuring grass culling distances, implementing HDRI skyboxes, and strategically placing environmental assets such as cobblestone walls, trees, barns, and hedges. Follow along with detailed material instance tweaking, landscape layer blending, and lighting finalization techniques to achieve professional-grade photorealistic results in your Unreal Engine projects.
Creating Photorealistic Environments in Unreal Engine 5.2 - A Complete Workflow Guide