Part 2 Game Model: Muscles (Rigged, Textured, Animated)
Description:
Learn to sculpt detailed muscle definition and modify the base character mesh to create a more heroic appearance in this 29-minute 3D modeling tutorial. Building upon the foundation established in part 1, where the base character mesh and UV mapping were configured in Maya, explore techniques for enhancing character aesthetics through muscle detail sculpting and base shape refinements. Master essential character modeling skills from experienced 3D artist Alan Balodi as he demonstrates professional workflows for creating game-ready character models with compelling muscular definition.
Game Character Muscle Sculpting and Heroic Shape Modeling in Maya - Part 2