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1
Intro
2
Introducing George
3
Creating a sphere primitive
4
The Geometry Editor
5
Tool Settings
6
Polygon Selection
7
Drag Selection
8
Selection Modes
9
Other 3D Programs
10
Creating Selection Sets
11
Removing Selected Polygons
12
Bringing Selected Polygons Back
13
Hide Selected Polygons
14
Use Existing Face Groups
15
Grow Selection Control
16
Other Geometry Editor Features
Description:
Learn essential techniques for fixing poke-through issues in Daz Studio through this 23-minute masterclass video that demonstrates the powerful capabilities of the Geometry Editor. Master vertex selection, grouping, and hiding techniques while working with clothing and figure geometry. Discover how to create custom surface zones for applying additional shaders, explore polygon selection methods including drag selection and selection modes, and understand the process of creating and managing selection sets. Gain practical experience with hiding and restoring selected polygons, utilizing face groups, and implementing grow selection control. Explore advanced features of the Geometry Editor while working with a practical example using the George 8 Male character model, providing you with essential skills applicable across various 3D modeling scenarios.

Fixing Poke Through Issues Using the Geometry Editor in Daz Studio - Masterclass

Daz 3D
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