Export the character as FBX and send it to 3ds Max
5
Look-dev presets
6
Material adjustments
7
Rigging and posing
8
Facial expressions
9
Final render
10
Final thoughts
Description:
Watch a 17-minute tutorial demonstrating the complete workflow of creating game-ready characters using Character Creator 4 and 3ds Max. Learn how to transform concept art into a fully realized game character as 3D artist Rafael Benedicto guides through each step of the process - from building the initial base model in Character Creator to transferring assets to ZBrush for detailed armor and clothing refinement. Master essential techniques including FBX export procedures, look-dev preset implementation, material adjustments, character rigging, facial expression creation, and final rendering in 3ds Max. Discover how to leverage Reallusion's powerful toolset to streamline and optimize the character creation pipeline for game development, with detailed timestamps provided for each major workflow stage.
Creating Game-Ready Characters with Character Creator 4 and 3ds Max