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Study mode:
on
1
Intro
2
Who are you
3
Wristband
4
Unit
5
Base Station
6
Base Station Placement
7
Base Station Synchronization
8
What Can It Do
9
Big Data
10
Crowd Density
11
Demo
12
Turn it off
13
Production process
14
Agile
15
How did we get here
16
Software vs Hardware
17
Lean Agile Rugged
18
Wearable
19
Lean
20
Rugged
21
Rounded Event
22
Festival
23
Power
24
Final Thoughts
Description:
Explore the journey of building a platform for large-scale crowd monitoring and entertainment using wristbands in this GOTO London 2015 conference talk. Dive into the challenges of transitioning from software to custom-built low-cost hardware as Frank Lyaruu, CTO at Dexels, shares insights from the Sendrato startup experience. Learn about wristband technology, base station placement and synchronization, big data applications, crowd density analysis, and the production process. Discover the differences between software and hardware development, and understand how lean and agile methodologies can be applied to wearable technology projects. Gain valuable insights into power management, rugged design considerations, and the unique challenges of developing for music festivals and large events.

Developing Like There's No Tomorrow

GOTO Conferences
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