- Adjusting Spline Tangents, Movement over Time in the Graph Editor
6
- Adjusting the Timing of an Animation
7
- Tangents
8
- Another way: Bouncing Ball with Tangents and Inbetweens
9
- Adding Inbetweens to Detail Movement
10
- Refining and Adding Animation on Specific Axis
11
- #6: Slow-In and Slow-Out
12
- #7: Arcs
13
- Outro and Why it's Important to Know the Basics
Description:
Dive into the world of 3D animation with this introductory tutorial on Source Filmmaker (SFM). Learn the fundamentals of animation, including the graph editor, splines, and tangents. Master the classic bouncing ball exercise, a staple for beginner animators. Explore techniques for adjusting spline tangents, manipulating movement over time, and refining animation timing. Discover how to add inbetweens for detailed movement, animate on specific axes, and apply principles like slow-in/slow-out and arcs. Gain insights into why understanding these basics is crucial for aspiring animators. Note: Familiarity with SFM's interface and basic functions is recommended before starting this tutorial.
Learning Animation in Source Filmmaker - The Absolute Basics of Animation