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1
Introduction
2
What is Unity
3
Unity Assets
4
Starting Unity
5
Objects
6
Textures
7
Physics
8
Gravity
9
Scale
10
Box Collider
11
Rotate
12
Rotate Script
13
Add Rigid Body
14
Relative Torque
15
Restart
16
Rotation
17
Movement
18
Horizontal input
19
Console
20
Code Example
21
Unity Store Assets
22
Creating a Skeleton
23
Creating a Child
Description:
Explore the fundamentals of Unity game development in this comprehensive conference talk tailored for C# developers. Learn how to create a simple 3D game with realistic physics, textures, and explosions while leveraging Unity's seamless integration with Visual Studio. Discover the process of manipulating Unity creations using C# code and delve into more complex 3D experiences, including Unity's networking features for multi-user interactions. Gain insights into Unity's royalty-free model for aspiring developers and understand its versatility beyond gaming, including mixed reality experiences for Microsoft HoloLens. Cover essential topics such as Unity assets, object manipulation, textures, physics, scripting, and creating game elements like skeletons and child objects.

Unity 101 for C# Developers

NDC Conferences
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