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on
1
Intro
2
Raster vs Vector
3
Why use vector graphics
4
Video games
5
Challenges
6
How did we fix this
7
What is tessellation
8
tessellation for convex polygons
9
monotone polygons
10
strokes
11
web render
12
Pathfinder
13
Whats next
14
Tessellation
15
Thank you
Description:
Explore GPU-based vector graphics rendering in Rust with Lyon in this 31-minute conference talk from RustFest Paris 2018. Dive into the low-level tools provided by Lyon for rendering 2D vector graphics on the GPU, applicable to games, map renderers, web browsers, and creative coding. Learn about the challenges of vector graphics rendering, tessellation techniques for various shapes, and the advantages of vector over raster graphics. Discover how Lyon approaches rendering compared to other GPU-based vector graphics tools, and gain insights into future developments in the field of vector graphics rendering.

Vector Graphics Rendering on the GPU in Rust with Lyon

Rust
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