Главная
Study mode:
on
1
Introduction
2
Basic idea
3
Ray tracing
4
Global illumination
5
What rasterization does
6
Rendering equation
7
Coordinates
8
Vertex
9
Matrix Multiplication
10
homogeneous coordinates
11
geometry
12
object
13
scene
14
teapots
15
perspective
16
rendering algorithm
17
vertex shader
18
attributes
19
primitive assembly
20
fragment shader
21
materials
Description:
Explore the fundamentals of 3D graphics and WebGL in this JSUnconf 2016 talk. Dive into the complexities of 3D rendering, covering essential concepts and terminology unique to the field. Learn about different rendering methods, the GL rendering pipeline, materials like phong, and the role of shaders. Gain insights into the mathematical foundations, including matrices and homogeneous coordinates, crucial for understanding 3D graphics. Discover the rendering equation, coordinate systems, and the process of creating 3D scenes with objects and geometry. Understand the steps involved in the rendering algorithm, from vertex shaders and primitive assembly to fragment shaders. This comprehensive introduction equips you with the knowledge needed to navigate WebGL frameworks and documentation more effectively.

Welcome to 3D - An Introduction to WebGL Introductions

JSConf
Add to list
0:00 / 0:00