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Study mode:
on
1
Intro
2
ObjectOriented Approach
3
DataOriented Approach
4
Pocket
5
Key
6
Systems
7
Rotation
8
Labels
9
Asteroids
10
Thrust
11
Shooting
12
Collision
Description:
Explore game development techniques in this JSConf EU 2014 talk by Drew Petersen. Learn how to create flexible and adaptable game architectures by focusing on data and systems rather than traditional object-oriented inheritance trees. Discover how this approach can lead to more efficient development and easier implementation of major design changes, using the example of transforming an Asteroids-style game. Gain insights into key systems such as rotation, labels, asteroids, thrust, shooting, and collision detection. Understand the advantages of data-oriented design in game development and how it can help you quickly adapt to new creative ideas without overhauling your entire codebase.

Developing Games Using Data Not Trees

JSConf
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