Stefanie Taepke – Location-based Pokémon with Node.js [Reject.JS 2014]
Description:
Explore the development of a location-based Pokémon game prototype for mobile devices using Node.js in this 18-minute conference talk from Reject.JS 2014 in Berlin. Discover how Stefanie Taepke combines modern technology with the classic GameBoy RPG, leveraging the enduring popularity of the Pokémon franchise. Learn about the process of creating a next-level gaming experience that integrates real-world locations with the beloved Pokémon universe. Gain insights into using Node.js for mobile game development and understand how to blend nostalgia with innovative features in game design.