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1
Intro
2
Objectives
3
Who are we
4
Our history
5
Backend in Python
6
Requirements
7
Server Size
8
Game Logic
9
Goal
10
Django
11
Architecture
12
Architecture Layers
13
Deployment
14
Queue
15
Technologies
16
Lessons Learned
17
Problems
18
Tornado
19
Whats Next
20
Sending Data
Description:
Explore the process of transitioning mobile games to cloud-based development using Python in this 30-minute EuroPython Conference talk. Learn how a game development company overcame challenges to build a scalable server backend infrastructure capable of supporting over 100,000 players. Discover the architecture, technologies, and lessons learned in creating a Python-powered game backend, including the use of workers, web servers, custom message queues, and various databases. Gain insights into handling frequent connection drops, preventing cheating, enabling profile syncing, and improving worker performance. Understand the implementation of tools like Fabric, Docker, and AWS for deployment and scalability.

Mobile Games to the Cloud With Python

EuroPython Conference
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