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1
Introduction
2
Games are a huge lottery
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The first computer game
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Spacewar
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Nolan Bushnell
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Gunfight
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Home Computer
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Consoles
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Graphics
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Porting
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OpenGL
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SG13 HMI
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FX2D
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Path Buffer
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Physics Objects
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Update Asteroids
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Zero Degrees
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Constraints
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Criticism
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Constants
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controllable physics
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ship class
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input
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keys
Description:
Explore game development using modern C++ in this ACCU 2017 conference talk. Dive into the potential of SG13 subgroup's proposed 2D graphics API for the C++ standard, comparing it to existing libraries like OpenGL and DirectX. Learn about the evolution of computer games, from Spacewar to modern consoles, and understand the challenges of graphics and porting. Witness live game development as the speaker demonstrates creating a game using only standard C++. Discover how this new API could revolutionize C++ education and make game development more accessible to learners of all ages. Gain insights into physics objects, update loops, and input handling for game creation.

Writing Games in Very Modern C++

ACCU Conference
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