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Study mode:
on
1
Intro
2
Line length and contrast
3
Protanopia
4
China Topia
5
Kelly Larry
6
Three Reasons
7
Comfort
8
Fatigue
9
Marvel
10
Kinect
11
Body
12
Finger Size
13
Pointing
14
Inaccuracy
15
Eye Tracking
16
Air Hovering
17
How to use this information
18
Vision
19
Image Recognition
20
Object Pilots
21
Field of View
22
Peripheral Field of View
23
VR Vision
24
Navigation
25
Wrapping it up
26
Cognitive Abilities
27
Attention Memory
28
Cognitive Load
29
Conclusion
Description:
Explore how human abilities should shape digital experiences in this 37-minute talk by Claudio Guglieri, Group Creative Director at Huge Oakland. Discover the importance of addressing motor systems, human vision, and cognitive abilities when designing digital interfaces. Learn about accessibility guidelines, contrast considerations, and how over 200 million people globally benefit from these practices. Delve into topics such as line length, color perception, finger size, pointing inaccuracy, eye tracking, and air hovering. Gain insights on vision-related design aspects, including image recognition, object pilots, field of view, and VR vision. Understand the significance of cognitive abilities, attention memory, and cognitive load in creating effective digital experiences. Apply this knowledge to enhance usability and create more inclusive digital designs that cater to diverse human abilities.

How Human Abilities Define Digital Experiences

awwwards.
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