SFML 2.4 For Beginners - 12: Collision Detection (AABB).
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SFML 2.4 For Beginners - 13: Jumping.
Description:
Learn the fundamentals of game development using SFML 2.4 in this comprehensive tutorial series. Begin with setting up your development environment and progress through essential concepts such as window creation, event handling, and drawing basic shapes. Master user input techniques for both keyboard and mouse, explore texture manipulation and animation, and delve into more advanced topics like views and collision detection. By the end of this 1.5-hour tutorial, gain the skills to create interactive 2D games, including implementing jumping mechanics and animated character movement.