Tile-based game Part 15: Simple Visual Effects (and a bug fix!)
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Tile-based game Part 16: Items
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Tile-based game Part 17: Tweening/Easing Animations
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Tile-based game Part 18: Sound Effects
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Tile-based game Part 19: Pause Screen
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Tile-based game Part 20: More Weapons
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Tile-based game Part 21: Damage Effect
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Tile-based game Part 22: Game Over
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Tile-based game Part 23: Lighting Effect
Description:
Dive into a comprehensive Pygame tutorial series that guides you through creating a tile-based game from scratch. Learn essential game development concepts including setting up the game environment, implementing collisions and tilemaps, creating smooth character movement, and designing a scrolling map with camera functionality. Master player graphics and sprite rotation techniques, introduce mob characters with intelligent movement patterns, and develop a basic shooting mechanism. Explore health systems for both player and mobs, integrate the Tiled Map Editor for level design, and implement map obstacles. Enhance your game with visual effects, item systems, tweening animations, and sound effects. Create a pause screen, expand weapon variety, add damage effects, and design a game over sequence. Finally, implement an atmospheric lighting effect to elevate your game's visual appeal.