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Study mode:
on
1
Intro
2
For Whom?
3
Agenda
4
MULTIPLAYER
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Step 2: Location
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Step 3: Updates
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Real Enterprise
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To Summarize
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Back-end
10
Front-end
11
PROTOCOLS
12
Why NOT HTTP?
13
HTTP BACKPRESSURE
14
Why WebSocket?
15
Why NOT WebSocket?
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Existing Solutions
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Development
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Where it is good
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WHAT IF
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JVM Setup
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Interaction modes
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Notable Features
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To Respond
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Data Type
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Java
26
SPRING-MESSAGING
27
Scenario
28
Disadvantages
29
Summary
Description:
Explore the challenges and solutions of building multiplayer games in this 55-minute conference talk from Devoxx Poland 2019. Dive into the world of real-time game development, comparing HTTP and WebSocket protocols, and discover how RSocket can simplify the process of creating networked applications. Learn to build a multiplayer Pac-Man game while examining various communication models, back-end and front-end considerations, and protocol choices. Gain insights into JVM setup, interaction modes, and Spring Messaging integration, ultimately understanding the advantages and potential drawbacks of using RSocket for multiplayer game development.

Multiplayer Pac-Man with RSocket

Devoxx
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