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1
Intro
2
2D e-book
3
Unity's 2D URP settings
4
Different ways to create Normal Maps for 2D
5
What are Mask maps in 2D
6
Performance/art/gameplay considerations
7
Creating ambient lighting
8
Creating a sunlight
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Enabling depth effect with Normal Maps
10
Creating shadows with negative lighting
11
Creating blob shadows
12
Creating infinite shadow projection
13
Creating finite shadow projection
14
Creating shadows for buildings
15
More light and shadow possibilities
16
Day/night cycle
17
Notes on performance
18
New features for lights and shadows
Description:
Explore techniques for enhancing 2D top-down games with dynamic lighting, animation, and effects in this 20-minute conference talk from Unity at GDC 2023. Learn about Unity's new 2D sample game and discover how to implement 2D lights and shadows using Universal Render Pipeline (URP). Dive into topics such as creating normal maps, utilizing mask maps, setting up ambient lighting and sunlight, enabling depth effects, and generating various shadow types. Gain insights on performance considerations, day/night cycles, and upcoming features for 2D lighting and shadows in Unity.

Enhance a Top-Down Game with URP 2D Lights

Unity
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