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texture mapping in rhino 7
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Displacement Textures in Rhino 7
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Lighting Design in Rhino 7
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Adding Decals in Rhino 7
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Rendering Post Effects in Rhino 7
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Modeling and rendering a simple glass with Rhino 6
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This is Rendered Mode with Rhino 6
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Material Basics in Rhino 6
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Materials and texture mapping in Rhino 6 for Windows
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Intro to Environments in Rhino 6 Render
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raygun sub object
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cycles standalone
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cycles pbr 1
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Quick Tip: Using ViewCaptureToFile to export raster images of your model
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How to take a model from Rhino to Substance Painter and Back
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Quick Tip: Using the UV editor on multiple objects
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Quick Tip: Learn how to modify a Decal in Rhino 6
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Quick Tip: How to apply different materials on a polysurface
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Rhino 7- getting started with rendering
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rhino7 and substance sbsar
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Flash Workshop Rhino 6 - Texture Mapping (Italiano)
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rhino 7- rendering, beyond the basics
Description:
Explore advanced rendering and visualization techniques in Rhino 7 and 6. Learn texture mapping, displacement textures, lighting design, decal application, and post-rendering effects. Master material basics, environment settings, and UV editing for multiple objects. Discover how to integrate Substance Painter workflow, modify decals, and apply different materials to polysurfaces. Dive into cycles rendering, including standalone and PBR techniques. Gain practical skills through hands-on exercises, including modeling and rendering a simple glass object. Enhance your workflow with quick tips on exporting raster images and working with SBSAR files. Perfect for both beginners and experienced users looking to elevate their 3D visualization skills.

Rendering & Visualization

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