Using Kubernetes for Handling Second Screen Experience of European TV Show - Jan-Erik Revsbech
Description:
Explore how Kubernetes was utilized to handle the second screen experience for a popular Danish TV show in this 36-minute conference talk. Learn about the challenges of managing extreme scalability requirements for a live bingo game where audience participation via smartphones, tablets, and computers causes a 100-fold increase in system load during the show's hour-long runtime. Discover how Peytz & Co implemented a highly scalable solution using GoLang deployed to a Kubernetes cluster, and how Prometheus provided valuable performance insights. Gain practical knowledge on leveraging cloud-native technologies to support interactive entertainment experiences with fluctuating demand.
Using Kubernetes for Handling Second Screen Experience of European TV Show