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1
Intro
2
What is NES
3
What does 8bit mean
4
Drawing graphics
5
Drawing with tiles
6
Layers
7
Backgrounds
8
Sprites
9
Single Screens
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Multiple Screens
11
Physics
12
Super Mario Bros
13
Contra
14
Point vs Rectangle
15
Random Numbers
16
Saving Your Game
17
Passwords
18
The Disk System
19
Dragon Warrior
20
Resources
21
Questions
Description:
Explore the fascinating world of 8-bit game development in this 40-minute conference talk from Strange Loop 2021. Dive into the techniques used by Nintendo Entertainment System (NES) developers to create iconic games within hardware limitations. Learn about physics, collision detection, randomness, data compression, and more as applied to professionally-developed NES games. Discover how developers handled graphics using tiles, layers, backgrounds, and sprites, and managed single and multiple screens. Examine specific examples from classic games like Super Mario Bros, Contra, and Dragon Warrior. Gain insights into game saving methods, including passwords and the Disk System. Perfect for retro gaming enthusiasts and developers interested in creating more with less.

Game Development in Eight Bits

Strange Loop Conference
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