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1
Intro
2
About me
3
What is Image Effects
4
Unity Post Processing Stack
5
Whats New
6
Post Processing Stack
7
New Workflow
8
AntiAliasing
9
Ambient Occlusion
10
Intensity
11
Sampling
12
Ambient Only
13
Reflection
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Additive
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Screen Edge Mask
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Physically Base
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Reflect Back Faces
18
Blur
19
Depth of Field
20
Motion Blur
21
Shutter Speed Simulation
22
Adaptation
23
Bloom
24
Monitors
25
Grain
26
Lookup Table
27
Chromatic Aberration
28
Vignette
29
Render Order
Description:
Explore Unity's new Post Processing stack and image effects workflows in this 31-minute conference talk from Unite 2016. Dive into the latest features and improvements, including antialiasing, ambient occlusion, reflections, depth of field, motion blur, bloom, grain, and more. Learn about physically-based rendering techniques, shutter speed simulation, and advanced rendering options. Gain insights into optimizing visual quality and performance in your Unity projects through expert guidance on the updated Post Processing stack.

What's New with Unity's Image Effects and Post Processing Stack

Unity
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