Dive deep into the future of high performance computation in Unity with an in-depth exploration of the C# job system and compiler. Learn about multithreading, container types, job scheduling, and parallel processing. Discover optimization techniques, including component arrays, memory layout, and transform access. Explore the concept of component tuples and arrays, as well as double precision vectors. Gain insights into performance gains and compiler improvements. This comprehensive talk by Joachim Ante from Unity Technologies covers essential topics for developers looking to enhance their Unity projects' performance and efficiency.
C# Job System and Compiler - High Performance Computation in Unity