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1
Introduction
2
C job system
3
Multithreading
4
Container types
5
Job system
6
Job parallel for
7
Job dependencies
8
Ondemand completion
9
C job scheduling
10
C job compiler
11
Purge op
12
The big question
13
Rotator components
14
Optimization
15
Component
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Array
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Memory Layout
18
The Problem
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The Idea
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The Component
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Tuples
22
Arrays
23
Component Data
24
Transform Access
25
Dependencies
26
Conclusion
27
When
28
Performance gains
29
Double precision vectors
30
Compiler
Description:
Dive deep into the future of high performance computation in Unity with an in-depth exploration of the C# job system and compiler. Learn about multithreading, container types, job scheduling, and parallel processing. Discover optimization techniques, including component arrays, memory layout, and transform access. Explore the concept of component tuples and arrays, as well as double precision vectors. Gain insights into performance gains and compiler improvements. This comprehensive talk by Joachim Ante from Unity Technologies covers essential topics for developers looking to enhance their Unity projects' performance and efficiency.

C# Job System and Compiler - High Performance Computation in Unity

Unity
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