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Study mode:
on
1
Intro
2
Goals
3
Pipeline
4
Playspace
5
Characters
6
Sculpting
7
Rigging
8
Custom Controls
9
Facial Animation
10
Pupils
11
Looking and Pointing
12
Speaking
13
Character Controller
14
Quantized Animation
15
Player Interaction
16
Example Issue we Faced
17
All together!
18
Thank you!! Questions?
Description:
Explore techniques for creating immersive VR characters in this 23-minute Unity conference talk from Unite Austin 2017. Discover Owlchemy Labs' approach to bringing Rick and Morty: Virtual Rick-ality to life, focusing on player movement considerations, character placement, and interactive responses. Learn about the pipeline for character development, including sculpting, rigging, and custom controls. Delve into facial animation techniques, pupil movements, and speaking mechanics. Examine the implementation of character controllers, quantized animation, and effective player interaction. Gain insights into common challenges faced during development and see how all elements come together to create believable VR characters.

Building Believable Characters in VR

Unity
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