Explore the Substance PBR materials workflow for real-time rendering in this 50-minute conference talk from Unite LA's AutoTech Summit. Delve into the Automotive selection available in Substance Source, examining how these materials are created using scan-based and full procedural workflows. Learn about various Substance tools including Designer, Painter, and Bitmap to Material. Discover physical materials, examples, presets, and the Substance Store. Watch live demonstrations of Substance Painter and the Substance Plugin, covering topics such as using masks, applying materials, and rendering. Gain insights into tire creation, fabric application, and leather addition. Presented by Jeremie Noguer from Allegorithmic, this talk provides a comprehensive overview of Substance's capabilities in automotive design and real-time rendering.
Substance PBR Materials Workflow for Real-Time Rendering