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on
1
Intro
2
MADFINGER Games
3
Game Design
4
Goals
5
Challenges
6
Network Topology
7
Collaborating With Unity
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Real-time multiplayer services
9
I. Player ID: Unity's system
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II. Party and Matchmaking
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II. Matchmaking: Unity's system
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II. Matchmaking: MFG's implementation
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II. Matchmaking: QoS reference code
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II. Matchmaking: custom match request
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III. Server and Orchestration
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III. Servers: Unity/Multiplay's system
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III. Servers: MFG's implementation
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III. Servers: Server client demo
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IV. Transport and Netcode: MFG's Implementation
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IV. HL Netcode: RPC reference code
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V. Voice Communications
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III. VoIP: MFG's implementation
23
In summary...
Description:
Explore the development of next-generation multiplayer mobile first-person shooter games in this 40-minute Unite Copenhagen conference talk. Delve into MADFINGER Games' experience using Unity's connected game technology to create Shadowgun War Games, a high-quality multiplayer mobile FPS. Gain insights into building your own multiplayer game using Unity's suite of products and services, including matchmaking, game server hosting, and voice communications. Learn about game design goals, challenges, and network topology. Discover how MADFINGER Games collaborated with Unity, implementing player ID systems, party and matchmaking functionalities, server orchestration, transport and netcode, and voice communications. Understand the intricacies of creating a seamless multiplayer experience on mobile platforms through real-world examples and demonstrations.

Next-Gen Multiplayer Mobile FPS Games - MADFINGER Games

Unity
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