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1
Intro
2
Big project import issues
3
Pipeline overview
4
Sync project from version control
5
Scan file system
6
Categorize assets
7
Download from cache server
8
Import managed files
9
Import shaders and compile
10
Import remaining assets
11
Upload to cache server
12
Scripted importers
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OnAssetModified
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Primary and Non-primary artifacts
15
Project stability
16
Improved progress reporting
17
meta file as property sheet
18
Custom import dependencies
19
But what about Paul?!
Description:
Discover how to accelerate asset imports for large-scale projects in this 38-minute conference talk from Unite Copenhagen. Explore the new Asset Database's capabilities, learn about Unity's improved handling of extensive projects, and gain insights into upcoming features designed to enhance the asset pipeline's extensibility and project stability. Delve into topics such as pipeline overview, syncing projects from version control, file system scanning, asset categorization, cache server utilization, managed file imports, shader compilation, scripted importers, and custom import dependencies. Understand the concept of primary and non-primary artifacts, improved progress reporting, and the use of meta files as property sheets to optimize your Unity development workflow.

Speed Up Your Asset Imports for Big Projects

Unity
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