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Study mode:
on
1
Intro
2
WHO AM I?
3
AGENDA
4
HDRP IS PERFECT FOR RTX
5
CAPTURE & SERIALIZE
6
EVENTS, ACTIONS, TIMINGS & MARKERS
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DEBUGGING WITH VIEWERS/INSPECTORS
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OPTIMIZATION IS NOT ONE SIZE FITS ALL'
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FIRST STEPS
10
PROFILING WORKFLOW
11
NSIGHT SYSTEMS
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ARE YOU GPU OR CPU LIMITED?
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MEASURE TWICE, CUT ONCE
14
PERFORMANCE COUNTERS PRIMER
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RANGE PROFILER
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GPU TRACE
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SHADER PROFILER Pro Early Access
18
REAL-TIME RAY TRACING IN 1 MINUTE
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ACCELERATION STRUCTURE VIEWER
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RAY TRACING API INSPECTOR
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NSIGHT AFTERMATH
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NSIGHT GRAPHICS & UNITY
23
NSIGHT GRAPHICS PRO
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NVIDIA GPU PROGRAMMING GUIDE
25
NSIGHT GRAPHICSPRO REFERENCE GUIDE
26
LEARNING MORE
27
KEY TAKEAWAYS
Description:
Explore how to optimize Unity's High Definition Render Pipeline (HDRP) using NVIDIA Nsight Graphics in this 46-minute conference talk from Unite Copenhagen. Discover techniques to profile and enhance application performance, ensuring the best possible user experience. Learn about capturing and serializing data, utilizing events and markers, debugging with viewers and inspectors, and implementing a tailored optimization approach. Gain insights into profiling workflows, understanding GPU and CPU limitations, and leveraging performance counters. Delve into advanced topics such as real-time ray tracing, acceleration structure viewing, and ray tracing API inspection. Master the use of NVIDIA Nsight Graphics tools to unleash the full potential of HDRP-powered applications while maintaining optimal performance.

Optimizing HDRP with NVIDIA Nsight Graphics

Unity
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