Discover when and how to implement the High-Definition Render Pipeline (HDRP) for game production in this 32-minute Unite Copenhagen 2019 conference talk. Explore HDRP's philosophy, capabilities, and ideal use cases with Unity expert Jennifer S. Roig-Deslandes. Learn about the production cycle, technical considerations, and step-by-step process for converting projects to HDRP. Examine popular demos like the Photogrammetry pipeline and Spaceship Demo, and gain insights on essential topics such as documentation, features, compatibility, and upgrading existing projects. Master key aspects of HDRP implementation, including lighting adjustments, post-processing, sky settings, and accessing HDRP source code. Equip yourself with the knowledge to effectively assess and utilize HDRP for creating visually stunning games.