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1
Intro
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UNITY ENTITY-COMPONENT-SYSTEM (ECS)
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UNITY ECS: COMPLEX GAME MECHANICS?
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HOW UNITY ECS WOULD BENEFIT OUR GAMES?
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USING UNITY ECS FOR FUTURE GAMES?
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METROPOLIS TRAFFIC SIMULATOR
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ENTITY COMPONENT SYSTEM
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SEQUENTIAL VS PARALLEL
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UNITY JOB SYSTEM
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PATH FINDING: SEQUENTIAL ALGORITHMS
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FLOYD-WARSHALL ALGORITHM
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FLOYD-WARSHALL : MEMORY PROBLEM?
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PATH FINDING: HIERARCHY
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ROAD SEGMENT
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COLLISION WHEN ENTERING A LANE
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COLLISION WHEN ENTERING SPLITTING LANES
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COLLISION BETWEEN MERGING LANES
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ECS JOB: DATA ACCESS
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RACE CONDITION: WRITE TO THE SAME ADDRESS
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RACE CONDITION: READ VS WRITE
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PARALLEL PROGRAMMING TIPS
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QUESTIONS & COMMENTS
Description:
Explore the intricacies of implementing Unity's Entity Component System (ECS) for mobile game development through a detailed examination of the Metropolis Traffic Simulation project. Dive into the challenges of creating complex game mechanics using a data-oriented approach, focusing on pathfinding, collision detection, and other essential elements. Learn best practices and common pitfalls when utilizing the C# Job System, and discover how to achieve both scale and complexity in mobile game development. Gain insights into parallel programming techniques, memory management, and optimizing performance for large-scale simulations. Through practical examples and in-depth explanations, master the art of leveraging Unity ECS to create high-performance, massive-scale game worlds on mobile platforms.

Unity ECS for Mobile - Metropolis Traffic Simulation

Unity
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