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1
Introduction
2
About me
3
Classical game loops
4
Turnbased game loops
5
Introduction to ECS
6
Flying Gardner
7
Creating a component
8
Moving actors
9
Editing the project
10
Using components
11
Testing
12
Adding a second player
Description:
Explore the Entity Component System (ECS) and turn-based game loops in this 41-minute conference talk from Unite Copenhagen. Gain insights into building a proof of concept using ECS, learn about potential pitfalls, and discover how ECS concepts apply in an unconventional context. Follow along as speaker Florian Uhde from Three Eyed Games covers topics such as classical and turn-based game loops, creating components, moving actors, editing projects, and implementing multiplayer functionality. Access accompanying slides for a comprehensive understanding of building turn-based game prototypes with ECS.

Building a Turn-Based Game Prototype Using ECS

Unity
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