Explore the Entity Component System (ECS) and turn-based game loops in this 41-minute conference talk from Unite Copenhagen. Gain insights into building a proof of concept using ECS, learn about potential pitfalls, and discover how ECS concepts apply in an unconventional context. Follow along as speaker Florian Uhde from Three Eyed Games covers topics such as classical and turn-based game loops, creating components, moving actors, editing projects, and implementing multiplayer functionality. Access accompanying slides for a comprehensive understanding of building turn-based game prototypes with ECS.