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1
Intro
2
Meet Mike
3
DCC Group
4
Topics
5
FBX SDK
6
Presets
7
FBX Import
8
Quick Video
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Asset Store
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Video
11
Cinematics
12
Camera
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Animations
14
Recorder
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Node Name Remapping
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Mudbox Sculpting
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Atom 2 3
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Photogrammetry
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Timesaving
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Garbage
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Photos
22
Whitepaper
23
SIGGRAPH
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Olympic
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Marzu
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Marvelous Designer
27
Traditional Pipeline
28
Timeline Integration
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Timeline Example
30
Facial Capture
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Cloth Capture
32
Motion Capture
33
Package Manager
34
Artist Quotes
35
Megascan
36
FBX Export
37
FBX Presets
38
Autodesk
Description:
Explore powerful round-tripping techniques between Unity and digital content creation tools in this 49-minute Game Developers Conference talk. Learn how Unity's FBX importer and exporter, along with a custom Maya plugin, streamline the workflow between Maya and Unity. Discover improved export processes, preset management, and integration with various DCC tools like Mudbox, Atom, and Marvelous Designer. Gain insights into photogrammetry, facial capture, cloth simulation, and motion capture pipelines. Understand how Unity's Timeline and Package Manager enhance the overall production process. Benefit from industry veteran Mike Wuetherick's expertise as he demonstrates time-saving techniques and showcases real-world examples from Olympic and Marvel projects.

Powerful Round Tripping with Digital Content Creation Tools

Unity
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