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Trailer
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Introduction
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Presentation Overview
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Project Overview
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Power Assets
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Source Power Assets
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Quickcell Assets
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Asset Store
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Photogrammetry
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Capture the project
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Photos
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Geometry
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Cliff
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Stump
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Textures
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Tree
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Playing around
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Wind Exploration
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Preparing the Level
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Illusion Culling
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Legacy Terrain
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Removing Layers
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Tree Collision
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Light
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Debug View
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Tree Lighting
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Post Processing
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Atmospheric Scattering
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HD Render Pipeline
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Area Volumes
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Optimization
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More information
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Unity website
Description:
Explore environmental design techniques for photo-real worldbuilding in this Unity conference talk from Unite Berlin 2018. Delve into the process of creating a realistic forest setting with high detail, supporting crucial story beats. Learn about asset creation and placement, lighting, and rendering techniques used by Unity's demo team. Discover the power of photogrammetry and post-processing volumes in achieving photorealism. Follow the journey from capturing project photos to preparing geometry, textures, and trees. Gain insights into level preparation, illusion culling, tree lighting, and atmospheric scattering. Understand the implementation of the HD Render Pipeline and area volumes for enhanced visuals. Explore optimization techniques and access additional resources on the Unity website to further your knowledge in creating immersive, photo-realistic environments.

Book of the Dead - Environmental Design Techniques for Photo-Real Worldbuilding

Unity
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