The Main Difference Between Cloud and Bare Metal is the Business Model
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Launch Planning
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Typical Launch?
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Typical Daily Cycles...
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Pre-Launch
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Launch - The War Room
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My favourite image
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Titanfall 1 Matchmaking Recap
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Titanfall 2 Matchmaking
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The End - Questions
Description:
Explore the intricacies of hosting AAA multiplayer experiences with Multiplay in this 51-minute conference talk from Unite Berlin 2018. Delve into the world of Enterprise Game Server Hosting as Fred Grill from EA/Respawn Entertainment and Will Lowther from Multiplay share insights on launching AAA games, featuring a post-mortem analysis of Titanfall 2's launch. Learn about dedicated server benefits, traditional game hosting options, and Multiplay's hybrid model for provider redundancy. Discover the challenges of scaling, fragmentation fixes, and zero-downtime patching for game images. Examine auto-scaling across different cloud environments and its success stories. Gain a deep understanding of Titanfall 1 and 2's client/server architecture, comparing bare metal and cloud hosting models. Follow the journey through launch planning, war room strategies, and matchmaking evolution from Titanfall 1 to Titanfall 2. Enhance your knowledge of AAA multiplayer game hosting and prepare for a Q&A session to address any lingering questions.
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Hosting AAA Multiplayer Experiences with Multiplay