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on
1
Intro
2
Traffic Goals
3
How the system works (simple version)
4
Editor Components
5
Simulation in a Nutshell
6
Simulation Data
7
Simulation Job Graph
8
Awareness
9
Occupancy
10
Spawning and Despawning
11
Merging and off ramps
12
Baking Component Data
13
Path Baking Overview (Editor Format)
14
Path Baking Overview (Runtime Format)
15
Understanding the Data
16
Conclusion
Description:
Explore the intricacies of traffic simulation and spline-based AI agents in this 41-minute Unite LA conference talk. Delve into compute kernels and Burst-produced code for the demo's traffic simulation. Learn about the development of spline-based AI agents using the Entity Component System (ECS). Gain insights from Unity Technologies experts Andreas Fredriksson and Lee Hammerton as they cover topics such as traffic goals, system functionality, editor components, simulation data, job graphs, awareness, occupancy, spawning and despawning, merging and off-ramps, path baking, and component data. Understand the editor and runtime formats of path baking, and grasp the underlying data structures that power this advanced simulation system.

Spline Based AI Agents - Unite LA

Unity
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