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1
Intro
2
History
3
Sprite Editor
4
Importing into Unity
5
Inspectors
6
Bone Reparent
7
Geometry
8
Edit Geometry
9
Generate Geometry
10
Unified workflow
11
Weight painter
12
Painting
13
Smoothing
14
Visibility
15
Filtering
16
Sprite Skins
Description:
Learn advanced 2D animation techniques in Unity with a focus on Sprite Rigging workflows. Explore essential tools and components that streamline the creation process for 2D characters and environments. Dive into topics such as Sprite Editor usage, Unity importing, Inspector functionality, Bone Reparenting, Geometry manipulation, Weight Painting, and Sprite Skins. Gain insights from Unity Technologies expert Rus Scammell as he demonstrates how to establish an efficient iteration loop for bringing 2D creations to life. Perfect for animators and game developers looking to enhance their skills in 2D character animation within the Unity engine.

Sprite Rigging Workflows in 2D Animation

Unity
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