Главная
Study mode:
on
1
Intro
2
Who are we?
3
The Thinker in the Supermarket
4
Crisis Expert
5
Children's Play
6
Welcome to the Wasteland
7
Rendering the Wasteland
8
The Wasteland Sandbox
9
The Wasteland Game
10
Radio Nostalgia from Mars
11
The Wasteland Soundtrack
12
Golf Club: Wasteland
13
The Wasteland Videos
14
Take My Hand
15
Two Astronauts
16
Distant Thunder
17
Using Unity
18
Unity Workflow
19
Unity Tools
20
A Fancier Diagram
21
Why not a Venn Diagram?
22
A Textbook Diagram
Description:
Explore the transmedia storytelling approach behind Golf Club: Wasteland in this 50-minute Unite LA conference talk. Delve into the development process of a post-apocalyptic world that serves as a playground for the ultra-rich, spanning across game, film, and music video formats. Learn how Demagog Studio utilized Unity's framework to create a cohesive experience across multiple media outputs, treating the project as a virtual film set with real-time rendering. Gain insights into the workflow, directing techniques, camera scripting, and editing processes used in creating the latest music video from the game's soundtrack. Join Creative Director Igor Simic and Head Programmer Ivan Stankovic as they break down their innovative approach to storytelling and asset creation within the Unity ecosystem.

World, Film, Game - The Transmedia Storytelling of Golf Club - Wasteland

Unity
Add to list
0:00 / 0:00