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1
Introduction
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Refresh
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Categorize
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Static dependencies
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Dynamic dependencies
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Other dynamic dependencies
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Assembly reload
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Restart refresh
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Import
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Postprocess
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Recap
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Fast platform switch
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Content hash
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Requirements
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Import result
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AssetDatabase counters
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Example
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API callbacks
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Batch creation
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Ignore folder contents
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Summary
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Speeding up the existing API
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Can we have callbacks
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How to keep your library growing forever
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Compile errors
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Does AcidDatabase speed up bundle building
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Is there a way to know if we are on the start of Unity
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Import results across different development machines
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Import filters
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Cache server
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Unity Accelerator
Description:
Gain a deeper understanding of Unity's rewritten AssetDatabase in this 49-minute conference talk from Unite Copenhagen. Explore the new API's functionality, including improved asset importing, dependency tracking, and cross-platform compatibility. Learn how to optimize your asset management strategies, reduce iteration time, and enhance workflow efficiency. Discover key topics such as static and dynamic dependencies, assembly reloads, content hashing, and API callbacks. Delve into advanced concepts like batch creation, import filters, and Unity Accelerator. Apply these insights to strengthen your code and make informed decisions about asset management in Unity projects.

AssetDatabase.Refresh() Refresher

Unity
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