Explore various options for entity interaction in Unity's Entity Component System (ECS) through this 43-minute conference talk from Unite Copenhagen. Dive into the fundamentals of game interaction, both between players and the game, and between different game components. Learn about the Entities package and its diverse approaches for enabling entity communication. Gain insights into the pros and cons of each method, helping you make informed decisions when choosing your code strategy for ECS projects. Follow along as speaker Luna Meier from Unity guides you through practical examples, including button-door interactions and follower-leader relationships. Discover key concepts such as identifying data domains, transformation processes, and implementation costs. Understand the use of ComponentDataFromEntity, state changes for communication, and the application of EntityCommandBuffer. Explore the distinction between read and write relationships, and acquire valuable tools for implementing entity interactions effectively in your Unity projects.
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