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1
Intro
2
Production Pipelines
3
Where does Unity fit in the production pipeline?
4
What are the industry standard formats?
5
Requirements
6
Starting with Alembic
7
Houdini Alembic Output
8
Maya Alembic Output
9
Starting with USD
10
Houdini USD Output
11
Maya USD Output
12
Start with Alembic import
13
Alembic caveats
14
Alembic Components
15
Alembic Stream Player
16
USD Import
17
USD Asset - Simple
18
USD Asset - Advanced
19
C# Scripting
20
USD Variant Sets
21
USD Payloads
22
Alembic Timeline workflow
23
Alembic Unity Animation Workflow
24
USD Timeline workflow
25
Why choose one over other?
26
Look Development
27
Layout
28
Previz
29
USD Static Geometry
30
USD Recorder
31
USD Overrides
32
Geometry export caveats
33
Camera export
34
Unity Recorder
35
AOV Recorder
36
Render Images
37
Where can you go from here?
38
Conclusion
Description:
Explore Unity asset workflows for film and animation pipelines in this 40-minute conference talk from Unite Copenhagen. Discover methods and steps for integrating data from external content sources into and out of Unity, with a focus on industry-standard technologies like Universal Scene Description (USD) and Alembic. Learn about production pipelines, Unity's role, and essential formats. Dive into Alembic and USD workflows, including output from Houdini and Maya, import processes, and component usage. Understand timeline workflows, look development, layout, and previsualization techniques. Gain insights on static geometry, recording, overrides, and export considerations for both geometry and cameras. Explore Unity Recorder and AOV Recorder functionalities, and learn how to render images effectively. This comprehensive overview provides valuable knowledge for leveraging Unity in film and animation production pipelines.

Unity Asset Workflows for Film and Animation Pipelines

Unity
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