Explore Unity asset workflows for film and animation pipelines in this 40-minute conference talk from Unite Copenhagen. Discover methods and steps for integrating data from external content sources into and out of Unity, with a focus on industry-standard technologies like Universal Scene Description (USD) and Alembic. Learn about production pipelines, Unity's role, and essential formats. Dive into Alembic and USD workflows, including output from Houdini and Maya, import processes, and component usage. Understand timeline workflows, look development, layout, and previsualization techniques. Gain insights on static geometry, recording, overrides, and export considerations for both geometry and cameras. Explore Unity Recorder and AOV Recorder functionalities, and learn how to render images effectively. This comprehensive overview provides valuable knowledge for leveraging Unity in film and animation production pipelines.
Unity Asset Workflows for Film and Animation Pipelines