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1
Introduction
2
Componentwise Vector Multiplication
3
Building 4x4 Matrix
4
Operator Multiply
5
Quaternion Multiplication
6
Generating Random Numbers
7
Porting Code
8
Performance
9
Matrix Inverse
10
Unity Mathematics Code
11
Unity Mathematics and Burst
12
Questions to ask yourself
13
Questions
Description:
Learn how to solve common game-related math problems using Unity.Mathematics in this 39-minute talk from Unite Copenhagen. Explore building 4x4 matrices, manipulating rotations, and migrating existing Vector3f code to Unity.Mathematics types like float3. Discover the basics of Unity.Mathematics' role in DOTS and compare it to Unity's current math operations. Gain insights on componentwise vector multiplication, operator multiply, quaternion multiplication, random number generation, code porting, performance optimization, matrix inverse, and Unity Mathematics code. Understand how Unity Mathematics works with Burst compilation and get answers to frequently asked questions about implementing these mathematical concepts in game development.

Introduction to Unity.Mathematics

Unity
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