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on
1
Intro
2
Never underestimate InfoSec people.
3
About Me
4
Latency Math
5
Series of Tubes
6
Bars and Delay
7
TCP vs UDP
8
Input Prediction
9
Input/Lag Compensation
10
It's Elastic
11
Privacy
12
Netflow
13
Tomato Firmware
14
Cstats and Rstats
15
QoS stats
16
How to get host?
17
Whitelist Xbox IP
18
Set your Bandwidth
19
Nerfing Time (Qwossing)
20
Future?
21
Uh oh he means serious stuff
22
Scare him in his place
23
References
24
Questions
Description:
Explore network manipulation techniques in video games through this 44-minute conference talk. Delve into topics such as latency math, TCP vs UDP, input prediction, lag compensation, privacy concerns, and QoS statistics. Learn about using custom firmware like Tomato, setting bandwidth limits, and implementing "nerfing" techniques. Gain insights into the future of network manipulation in gaming and understand the potential consequences. Discover practical methods for identifying host IPs and whitelisting gaming consoles. Engage with references and a Q&A session to deepen your understanding of this complex subject in the realm of information security and online gaming.

Network Manipulation on Video Games

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