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1
Intro
2
A quick history of Larian
3
A good plan
4
The expansion of Larian
5
The core pillars
6
Stretch goals
7
Origin stories
8
Lots of cooks
9
Feedback loops
10
Dialogs
11
An important decision
12
Voice script
13
Situation reviews
14
The armor system
15
New surfaces
16
Tracking players
17
Incomplete data
18
Al changes
19
Five release days
Description:
Explore the strategies and decision-making process behind the development of Divinity: Original Sin 2 in this 2019 GDC talk by Larian Studios' Swen Vincke. Gain insights into the company's history, core pillars, and expansion plans that led to the game's success. Discover how origin stories, feedback loops, and dialogue systems were implemented to enhance player experience. Learn about crucial decisions regarding voice scripting, situation reviews, and the armor system. Delve into the introduction of new surfaces, AI changes, and player tracking methods. Understand the challenges faced during development, including incomplete data and the intense five-day release period. Uncover valuable lessons for game developers aiming to improve upon their previous titles and create more engaging gaming experiences.

The Making of Divinity - Original Sin 2

GDC
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